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Guild Wars 2 Endgame: You Actually Get to Eat the Carrot

06
FEB
Due to the length of the article, a brief "executive summary" was requested to encapsulate what I'm trying to get across.

The purpose of the article is to explain how Guild Wars 2's "endgame" differs from the raiding model commonly found in other MMORPGs, and explain why concerns about its longevity or its appeal are largely unfounded. It is not an attack on raiding as such, but I do point out the flaws I see in the raiding model used in other MMOs, and also identify why these flaws exist.

Also, by "you actually get to eat the carrot" I mean that in Guild Wars 2 rewards are ends in themselves, and are not a means to gaining access to additional content (which in turn offers rewards to access further content, and so on ad infinitum) as in most MMOs.

Introduction

Something which has been debated and discussed extensively within the Guild Wars 2 community is the issue of the so-called "endgame". Anyone who has played an MMO will more than likely be familiar with the term, which basical… continue reading

Guild Wars 2: Reasons for Being Excited

09
JUN
I've decided to write in detail my reasons for being excited about Guild Wars 2, because I think it looks absolutely amazing and I want to express my thoughts on it. Maybe this will help to stir up even more enthusiasm for what I hope will be an incredibly successful game. I should also mention that my guild is starting recruitment early, so head over and apply if you're interested.

I played the original Guild Wars since its release in 2005, consistently for maybe a year, and then on-and-off since then. I'm currently trying SWTOR, and recently stopped playing World of Warcraft after spending a lot of time in it. I've also played Warhammer Online, Age of Conan, Rift and Allods Online, so I'd say I have a decent amount of experience with MMOs.

Since World of Wacraft was released, many MMOs have come along and struggled (a.k.a failed) to live up to its standards. For example, Warhammer Online seemed incredibly promising but turned out to be unpolished, clunky, and generally lacking in m… continue reading

StarCraft II

12
AUG
I've been playing StarCraft II since it was released and it is really amazing. I got into the 1v1 gold league after my placement matches and I've since been promoted to platinum. So far I've had a roughly equal number of wins and losses, so the system seems to work pretty well. I've also got into platinum for 3v3, diamond for 4v4, and silver for 2v2.

I've beaten the campaign on brutal and earned all of the campaign achievements. Although quite a lot of people say they're disappointed with the campaign, I really enjoyed it. All of the missions were well designed and reasonably challenging, and none of them were just "build a base and kill the enemy" - they all included some kind of mechanic to keep you on your toes.

Below is a screenshot of my profile as it stands.



It's early days yet, and I'm sure the game will evolve just like SC1 did, but it's a thoroughly enjoyable RTS and I'd highly recommend it.

[DkR] Movie 2008

27
MAY
This is the latest movie for the Dark Reavers Team Fortress 2 clan. It uses some of the same clips from the previous movie but it is in black and white and features the newest [DkR] theme tune. Enjoy!


The high quality version is available to anyone who wants it; just leave a comment.
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